Scenario
Congratulations! You’ve been hired as a UX writer by Pace, a goal-tracking exercise app. The app lets users set goals, track their progress, rate their workouts, and more.
To do
Analyze the journey and think about ways to create a successful onboarding process. Then, create new onboarding screens (mobile app). Feel free to entirely rethink this flow to make it easier to use and understand. You can even make a quick user journey using emojis along a positive/negative scale (see the example in the User Journey unit).
By the end of onboarding, users should have:
- The calorie counter set up by adding their height and weight. (Calorie counter uses age, sex, height, weight, and workout data to estimate the number of calories burned during a workout.)
- Added app permission for GPS location (helps Pace more accurately track the user’s route)
- Added their first goal. Goals in Pace have:
- An activity:
- Running, walking, cycling, or another activity type
- A time frame:
- Based daily, weekly, monthly, yearly, or with a target date.
- A type:
- Distance in km or miles
- Time length (Hours:minutes)
- Time (number of times)
- Example goals:
- Walk 10 km weekly
- Cycle for 2h daily
- Run 30 Miles by Dec-31
- Home workout 12 times a month
Points to think about
- Tooltips are often used in onboarding, but are not always necessary
- Progress tracking, however, almost always enhances an onboarding flow
- You can rename all or any of the features: height/weight info, goal types, etc.
- Good:
- Progress bar - tells you where you are in the process
- Body/Description - tells you why they need the info
- Skip option - gives users to skip if they don’t want to do it